Tag: technology

iPhone: Hover Technology Coming Soon?

While the idea of the phone reading my eyes is cooler than my fingers, I found this technology to be far more practical. Imagine having dirty or wet hands, not wanting to touch your phone, but still needing to use it- you can. It takes new phone anxiety and consequent over protection to a whole new level. But beyond aiding neat freaks in protecting their phones, this technology has immense potential, and really left me wishing that my phone could do the same cool new tricks. Well iPhone users, the wait for such technology may not be too long as Apple has recently obtained patents for such hover technology, but also includes technology meant to better analyze accuracy and better understand unwanted touching of buttons or typing.

Screen Shot 2014-01-14 at 9.33.50 AMEye recognition software and finger hovering technology: would taking your eye away from the screen result in the pausing of the video? Would you be able to scroll through documents with your eyes instead of your fingers? The finger hovering software will allow you to click and scroll without touching the screen, rather just by hovering your finger above the glass.

The new Apple technology also involves software for analyzing users’ heart rates. And in a day and age with countless advancements in health and fitness applications, this could result in amazing innovation. Analyzing heart rates can take workout apps like Nike+ to a whole new level, and can also greatly influence health applications to better aid physicians in treating patients from a distance. Patients with high blood pressure can check their heart rate from the comfort of their phone, and relay such results to their physician. And with the FDA’s recent installment of laws regulating healthcare applications, the future reliability of such technology will be trustable. Such regulation will extend to applications focused on the tracking of medications, health records, dieting and exercise.

And if dirtying your screen causes you too much stress wait it out, the App Store may soon have an app for that.

Jesse Hoppenfeld, Blogger for the All Access Group

Until next time,

Kelli Richards, President, CEO of the All Access Group, LLC

PS: Subscribe to my FREE All Access Group Newsletter https://bit.ly/AAGNewletter

PSS: Listen to an entire library of intimate discussions with industry visionaries https://bit.ly/AllAccessPodcastSeries

4 Unique Gatherings for Thought Leaders in 2014

ID-10093816We live in a rapidly changing world, and it’s not about to slow down in 2014. Here are four exciting events in the coming year that will keep you on the bleeding edge of innovation.

International CES “It’s a lab. A social hub. A marketplace. And a few things they’ve yet to create words for.”

If you thrive on what’s happening at the frontier of consumer technologies, the International CES is where you want to be. Held in Las Vegas every year, it has served as the proving ground for innovators and breakthrough technologies for more than 40 years—the global stage where next-generation innovations are introduced to the marketplace. Far more than a tradeshow, CES showcases more than 3,200 exhibitors, including manufacturers, developers and suppliers of consumer technology hardware, content, technology delivery systems and more; a conference program with more than 300 sessions; and more than 152,000 attendees from more than 150 countries. In 2014, will you be one of them?

SXSW Music & Interactive Anyone who gives a damn about music has to make it to SXSW Music at least once in their lives. Now in its 28th year, South By Southwest Music is the largest music festival and leading music industry event in the world, with more than 2,200 official performers and bands playing in more than 100 venues in Austin, TX. By day, attendees explore the future of the music industry through panels, talks, the Trade Show, and Music Gear Expo. By night, enjoy an amazing selection of musical performances from over 2,200 regional, national and international acts.

If you’re more of a technophile, check out SXSW Interactive, an incubator of cutting-edge technologies and digital creativity, featuring five days of presentations and panels from the brightest minds in emerging technology, scores of exciting networking events hosted by industry leaders and an unbeatable lineup of special programs showcasing the best new websites, video games and startup ideas the community has to offer. From hands-on training to big-picture analysis of the future, SXSW Interactive has become the place to preview the technology of tomorrow today.

SXSW’s Latest Addition, V2V If you march to the beat of an entrepreneurial drum, SXSW has a spanking new offering just for you. V2V is the newest addition to the SXSW family of events, an extension and re-imagining of the legendary SXSW experience with an emphasis on the creative spark that drives entrepreneurial innovation. This 4-day event brings the startup and venture capital communities together with the creative industries that have helped to make SXSW so special. V2V serves innovators and entrepreneurs from across all the industries at the core of the SXSW Family of events – technology, music, film, fashion, health, education, sustainability, and more – as they learn the skills, make the connections, and find the inspiration to take their ideas and talents to the next level.

IGNITION: Future of Digital If you’re an executive in the world of technology, media, entertainment, investing, finance, or the Internet, you want to be at the annual IGNITION event to explore the emerging business models of digital media.

A major land grab is occurring for the digital consumer, and it’s rapidly disrupting longstanding business models. Mobile and social are reconstituting our media experiences. “Media” no longer encompasses just content, but also commerce, payments, mobility, and platforms. Big data, user content, and cord-cutting, always-on: these are key elements defining the emerging web economy.

At IGNITION you can expect a thrilling discussion of the innovation that matters, who will win, and what you can do to keep ahead.

Hope to see you there!

Until next time,

Kelli Richards, President, CEO of the All Access Group, LLC

PS: Subscribe to my FREE All Access Group Newsletter https://bit.ly/AAGNewletter

PSS: Listen to an entire library of intimate discussions with industry visionaries https://bit.ly/AllAccessPodcastSeries

1. International CES – The Global Stage for Innovation

Jan 7-10, 2014 Las Vegas, NV

Register here: https://ces.itnint.com/2014/regonline/RegLogin.aspx

2. SXSW Music, Film & Interactive

March 4-10 Austin Convention Center Austin, TX

Register here: https://sxsw.com/attend

3. SXSW’s Latest Addition, V2V

July 13 – 16, 2014 The Cosmopolitan of Las Vegas Las Vegas, NV

Register here: https://sxswv2v.com/attend

4. IGNITION: Future of Digital #IGNITION2014

November, 2014 New York City

Learn more: https://www.businessinsider.com/event/ignition-2013

 

EOS 3D: A Radical Step Forward for 3D Technology

3dIn recent years, Three-Dimension (3D) technology has seen a steady increase in quality as well as quantity in our everyday lives. Ever since Honey I Shrunk the Kids provided the first interactive movie experience by combining rudimentary 3D film with other sense-tickling technologies, 3D technology has evolved to the sophistication of James Cameron’s groundbreaking film “Avatar,” which revolutionized 3D film. (It is worth noting that the making of the film was delayed 10 years in anticipation of how this evolving technology would enable the film’s intended effects). 3D has now moved even further, creating more interactive experiences in an attempt to render inanimate technology more “life-like.”

Various advances demonstrate this progression: Leap Motion, which creates an interactive cloud that reads hand movements, gestures, and grabs, allowing total control of what you are researching or creating on your computer; indoor Google Maps, which creates a 3D model of the inside of buildings, allowing for a far easier, more interactive option for finding a doctor’s office or mail room; and Google Glass, which combines social media with 3D technology, in effect documenting your life in a 3D platform for all your social network “friends” to see.

However impressive all these innovations may be, they have achieved interactivity only in the abstract sense. The film industry creates 3D entertainment; Leap Motion creates some Star Wars-esque cloud of interactivity; and Google Glass records and shares what’s around you – but none of these 3D technologies succeed in creating something tangible that can be held and beheld, in appreciation of the true genius behind the creation.

But all this has changed with the introduction of EOS 3D – which literally prints 3D objects. These machines are capable of “printing” in plastic, metal, and sand manufacturing, and the appeal to various industries – ranging from aerospace to medical and lifestyle products – is undeniable. Working with tool-less laser technology, EOS 3D manufacturing can produce light-weight yet high-tech components – and for cheap. For those of you who watch Orange County Chopper, the “printing” works in a way similar to how motorcycle enthusiasts customize various parts.

This technology marks a very interesting point in the 3D technology industry. While it may be true today that e-manufacturing relies on clunky, massive devices, the first computer wasn’t exactly pocket sized either – and if you hadn’t noticed, change tends to happen a lot faster these days.

Just imagine owing one of these e-manufacturing devices in the year 2020, a time when they’ll have decreased to the size of a toaster, and being able to materialize whatever you want without leaving the house. Need a screw? Print it. A pen? Print it. A sandwich? … Print it?

Until next time,

Kelli Richards, President, CEO of the All Access Group, LLC

PS: Subscribe to my FREE All Access Group Newsletterhttps://bit.ly/AAGNewletter

PSS: Listen to an entire library of intimate discussions with industry visionaries https://bit.ly/AllAccessPodcastSeries (Priceless)

 

Kindle Matchbook: A Blazing Digital/Print Marriage

Kindle-MatchbookFrom records to mp3s and photo albums to photo streams, your hard and soft cover books were just another item to be digitalized. Even better, the books you have on your bookshelf can now be coupled with the digital copy.

Amazon’s newly launched program, Kindle Matchbook, has teamed up with publishers and authors to create bundled packages, which allows you to buy the digital version of the books you own or purchase in the future for a discounted price. Amazon states, “For thousands of qualifying books, your past, present, and future print-edition purchases now allow you to buy the Kindle edition for $2.99, $1.99, $0.99, or free.”

The service includes over 70,000 book titles from publishers including HarperCollins, Macmillan, Houghton Mifflin Harcourt, Amazon Publishing, Wiley, Chronicle Books, and Marvel, as well as, many independent authors.

By using the Amazon database, readers can search past book order history to see which of their books are available for the Kindle Matchbook version. Kindle promises to continually add more books from more publishers to the database. Russ Grandinetti, Vice President, Kindle Content stated, “MatchBook enrollment has grown from 10,000 to 70,000 titles in just a few weeks and we expect it will keep expanding rapidly in the months ahead.”

Kindle also boasts that the Kindle Matchbook titles will have all of the same features as regularly priced digital books including Whispersync, Popular Highlights, and X-Ray. Kindle users can also use Matchbook using a free app on smart devices such as the iPhone, iPad, Android tablets and phones, PC or Mac.

Although this revolutionary program will allow more people to access digital versions of their books, the question rises, what does this mean for print editions? Will this program encourage more people to buy the print version of their favorite title, with the incentive of it being coupled with an eBook? Or will this program just replace customers existing print libraries with digital versions and wipe out print editions all together? Please share your thoughts in the comments section.

Until next time,

Kelli Richards, President, CEO of the All Access Group, LLC

PS: Subscribe to my FREE All Access Group Newsletter https://bit.ly/AAGNewletter

PSS: Listen to an entire library of intimate discussions with industry visionaries https://bit.ly/AllAccessPodcastSeries (Priceless)

The War of Superiority: Technology vs Manpower

Video games not only act as a watermark, illustrating modern technological advancement, but may also be a platform to launch further innovation. In the past, we had Nintendo’s revolutionary Wii device that allowed for interactive video game play; today we have Xbox’s Kinect, Playstation’s Move, and Nintendo’s most recent installment of Wii, all allowing the user to step into the virtual video game world and react to simulations with real life movements. In a similar way, scientists have attempted to utilize video game-esque technology to explore, or destroy places and things miles away. From computer simulated and controlled Mars rovers, to the US military’s use of unmanned drones, “video game technology,” may be more vital than you realize for modern advancement. But are wireless, unmanned, technologically driven devices the answer, or is the man behind the toy more important? 

In 2009, Spirit, a Mars rover, drove over an unstable top layer of Martian soil and plummeted to its shallow grave, unable to maneuver itself free. But Karl Iagnemma from MIT, researchers from Washington University in St. Louis, as well as the Jet Propulsion Laboratory in Pasadena, have developed Artemis- a program which analyzes the physical rover movement in accordance to soil composition to aid the safe travels of such rovers. Such a model is eerily similar to video games, as the user gives commands, and reacts to movement and stimulus through a screen, as a simulation analyzes every conceivable variable. This invention places more responsibility into the “hands,” calculations, of the program, rather than the “pilot.” 1

TechnologyIn contrast, the United States operates over 7,000 drones, more than 40% by the Department of Defense, many of which are controlled remotely from several thousand miles away. While such technology is so closely related to video games (the “pilots” even control the drone with a joystick,) drone pilots have declared, “It’s irrelevant where you are physically sitting. You’re attached to the airframe, you’re attached to the view that you see, and you’re attached to the laws of armed conflict ……The plane cannot start, cannot fly and cannot release a weapon without us coin it. Human beings are in the cockpit… We just happen to be 8,000 miles away from the plane.” While I don’t doubt the skill and experience it takes to “man” a drone, such proud defiance that the pilots’ skill rather than the drone technology which makes it so deadly overshadows the incredible technological feat that is unmanned drones. 2

So while it may still be up for debate as to whether or not technology or manpower is superior, we can all agree that technological advancements are driven by various mechanisms, one of which is definitely videogames. 

Until next time,

Kelli Richards, President, CEO of the All Access Group, LLC

PS: Subscribe to my FREE All Access Group Newsletter https://bit.ly/AAGNewletter

PSS: Listen to an entire library of intimate discussions with industry visionaries https://bit.ly/AllAccessPodcastSeries (Priceless)

 

Footnotes:

1.         Chu, Jennifer. “Terramechanics Research Aims to Keep Mars Rovers Rolling.” MIT’s News Office. N.p., n.d. Web. 22 Oct. 2013.

 2.         Blackhurst, Rob. “Drone Pilots Say Their Job Is Not Like A Video Game.” Business Insider. N.p., n.d. Web. 22 Oct. 2013.

 

 

Discover Your Next Favorite Artist With Set.fm

set-fm-logo-july-24-with-tag-reversedIn this age of digitalization, everything we once did, read, learned, heard, saw, a mere decade ago, has been coded, miniaturized (handheld accessible) or blown up to the big screen, putting a whole meaning to the Disney “it’s a small world after all,” jam.

In this ‘small’ world we can find receipts or reservations, read books, watch movies, and yes listen to music, without putting one device down. And as new ideas, inventions, applications surface one has to begin to wonder where the next advancement will come from? How revolutionary will it be? Who will think of it?

But the reality of the situation is that when most new inventions are described, they don’t seem that revolutionary, that incredible, rather pretty basic, intuitive notions. Everyone can admit the iPod and iTunes were groundbreaking inventions, being able to store and access your whole music library in one place. Being able to share this music? Seems like a pretty simple idea. So now that there is a seemingly never-ending advancement in the finding, sharing, and producing of music from iTunes to Spotify to Pandora to last.Fm, it seems difficult to imagine the next big step in the music industry.

Well, once again, that revolutionary idea may not be so crazy, so out of left field, instead it’s probably right in front of your face resulting in the proverbial: “why didn’t I think of that?” And it appears that set.fm has come up with an idea to share, almost immediately, live music performances. Now when I first read this, I didn’t quite see the scope of the idea, nor its implications.

The scope and implications of this advent both revolve around the new popular musical sounds of the generation and the festivals and live concerts that they foster. Bass, synthetic, and hi-hat heavy sounds have taken over the music industry in the form of “Trap” and “House Music.” But where is the connection between Trap music and set.fm‘s attempt to bring live shows to your home?

Well what sets House and Trap music apart from other genre’s is the live show artists put on. No longer does a musician stand idle in the middle of the stage eloquently annunciating, or pace back and forth across stage slamming guitars against the floor and kicking over amplifiers. Instead, concerts have turned into light shows- manipulating lights and laser to coordinate with bass heavy music, attempting to form a bridge between the visuals and acoustics.

Imagine basic star gazing, sitting in an open field with a telescope, admiring stars light years away; versus sitting in a massive planetarium, watching the light years fly by your face, feeling the heat emitted from the stars, and the massive empty space in front and behind you. Suc concerts have in turn fostered countless large music festivals all over the world- from England to Spain, Australia to Germany, and Los Angeles to New York. The set.fm will give you access to all these venues from the comfort of your home, minus the grossly expensive weekend pass…. I wish I thought of that.

Until next time,

Kelli Richards, CEO of The All Access Group, LLC

 

Playground Sessions: The Untraditional Piano Teacher

 

Playground_Sessions_QuincyJonesPlayground Sessions may be your opportunity to learn to sooth crowds with melodic sounds of the piano like Mozart or Chopin did before us. Co-created by the music legend Quincy Jones, Playground Sessions is an interactive music curriculum that allows users to learn to play the piano in the comfort of their own home, with no physical teachers present.

The program is unique in its take on traditional learning. The curriculum focuses on playing popular radio hits that the user already knows, “to demonstrate music theory as [he or she] goes,” states the program’s website.

So if there is no one sitting beside the user and teaching him or her how to play, then how do they learn? A virtual teacher, David Sides, a self-taught musician and composer and YouTube sensation, with his rendition of One Republic’s “Apologize” racking up over 10 million views. Through tutorial lessons David guides students through the songs step by step. He first shows the user how to play a song and then plays it along side him or her, providing feedback all the while.Playground_Sessions1

There are several play modes in which a user can practice. Practice mode allows users to play on their own with, “real-time visual feedback that’s clear and instantaneous.” Users can also play with a band, “with accompaniments arranged by David.” The Performance Mode is, “where the pieces come together,” states the program’s website. Students can play, compose, and record a song and then share it with friends.

The scoring and badging component of the program offers students a little motivation. The program gives the student badges when he or she achieves different levels of accuracy, rhythm, etc.

The interactivity of the curriculum is enhanced by the user’s ability to social network with other students. Students can, “create a network with other users around the world to practice with, support, chat to, or challenge.”

Rookie, Intermediate, and Advanced levels allow users to progress to more difficult songs at a faster pace. The program charts a user’s progression so he or she can visually see how they’ve done over a period of time.

Will the Playground Sessions change the dynamics of tradition piano lessons and allow students to bypass the car travel, scheduling issues, and excessive price that come along with a live teacher? Share your thoughts in the comments section below.

Want to hear more about Playground Sessions? Watch this short video with Quincy Jones:


Until next time,

Kelli Richards, CEO of The All Access Group, LLC

Tech’s Bringing Sexy Back: Taking Advantage of Technology’s New Image

Hollywood exudes sex appeal, glamour, and stardom. Now, that glamour is spilling over into other industries — including the tech world. Hollywood stars are funding and branding startups. Celebrities are joining companies as CMOs or creative directors. And now, they’re developing their own brands on the side, too: think Jessica Alba’s eco-friendly baby business, The Honest Company.

This trend goes the other way as well. With late-night TV appearances and commercial cameos, tech stars are going mainstream. And shows like “Shark Tank” are giving entrepreneurship a new reputation.

Tech entrepreneurs — and the industry itself — need to take advantage of this newfound interest for pitches, funding, marketing, and more. Technology isn’t nerdy; it’s sexy. And it’s time for the tech industry to start acting like it.

Hitching to a Star

It’s a trend: Next-generation startups are collaborating with tech-savvy artists and celebrities for even more reach and influence. Why? These public figures have made careers of staying relevant, artistically and culturally — and they’ve often got great ideas for connecting with audiences that are tricky to engage.

Likewise, for celebrities and artists, embracing technologies that help them connect with their audience can only bring more money, engagement, and a cool factor of being cutting edge. When a tech company can partner with an artist with vision, an even more interesting, engaging product can result.

Here’s a great example: Last June, teenage pop sensation Justin Bieber landed on the front cover of Forbes as one of the most unlikely venture capitalists. But contrary to his bubblegum image, Bieber is actually a formidable investor: He has stakes in at least a dozen startups. This isn’t as unusual as people may think.

Often, specific kinds of startups draw the attention of celebrities. Social media is an obvious choice to invest in, culturally and financially. Lady Gaga and her manager, Troy Carter, even created Backplane, a Silicon Valley-based startup that helps celebrities and brands connect with fans and foster community.

Often, companies will recruit stars for creative consultation, innovation, and brainstorming. Alicia Keys was named Global Creative Director of Blackberry in January. And Lady Gaga was recently appointed as the Creative Director at Polaroid. These creative partnerships give tech companies broader exposure and relevance in pop culture. The artists benefit with forward-thinking endorsements — and the financial benefit of a successful investment.

Going Mainstream

Celebrities aren’t the only ones making headlines thanks to tech innovation. The entrepreneurs, thinkers, and creators behind the keyboard are becoming celebrities in their own right, too.

Mark Zuckerberg created Facebook and seized a generation’s attention. He’s been immortalized in pop culture and film. Steve Jobs has become a similar cultural force: His legacy at Apple and Pixar has created legions of loyal followers.

Why the interest in technology rock stars? Creative minds are fascinating, no matter what field they work in. And, as technology becomes more accessible and integrated with our daily lives, it becomes even more interesting to see who’s making the products that we live with every day — and what their life stories are.

New Image, New Future

When tech companies are looking to find funding, launch a product, or create marketing materials, taking this new cultural phenomenon into account can only help the companies and their brands. Here are a few ways to take advantage of this newfound interest:

Think about how your company fits into pop culture’s current moment. Can you make your company, product, or service even more relevant? How?

Remember, there are more ways to make money with media than ever before. Tools and services can now give customers the content they want on any device, anywhere in the world. And that’s changed content distribution and monetization — forever. Think about how new distribution avenues could work for your company.

Pave the way with a powerful partnership. Not every brand can afford the star power of a pop artist or a tech rock star — but a smart collaboration could double the power of your innovation. Don’t be afraid to partner with someone outside the tech industry. Think about how an outside perspective can make your company even more marketable. Make sure it’s a win-win.

Tech isn’t just for nerds anymore. And this isn’t just good for the industry — it’s good for everyone, from consumers to creative minds. It’s time to seize the moment, take advantage of this trend, and create something truly sexy as two very powerful industries converge.

View the Original posting on Steamfeed.com here.

IFTTT – “Put the internet to work for you”

Apple has taken Charmin-Ultra’s motto and mastered the notion that “Less is More;” championing a simple message with a plain white background, leaving their audience fiending for their latest product. Who can remember the iPhone 3g commercial discussing the vastness of the App Store? “Whats great about the iPhone, is that if you want to check snow conditions on the mountain, there’s an app for that. If you want to check how many calories are in your lunch, there’s an app for that. And if you want to know exactly where you parked the car, there’s even an app for that.” Before declaring, “Yup, there’s an app for just about everything, only on the iPhone.” Brilliant.

Four years have passed, and Apple has not backed down on its word, there literally is an app for everything: from voice translators, to Instagram, to Despicable Me video games, and Nike fitness trackers. And now there is even an application that can pick up on triggers from other apps and set in motion a series of actions through other applications.

This Rube Goldberg-esque application is called IFTTT, pronounced “Gift” with a silent “G” (Billy Madison would have a tough time with that one) and is, according to their website, a “service that lets you create powerful connections with one simple statement,” called a recipe. These “recipes” work on an “If This Then That” platform, the “this” being a trigger, and the “that” an action- in attempt to mimic, and even follow through on our impulses automatically.

An example of a IFTTT process would be identifying when you were tagged in a picture on Facebook and automatically saving the image to DropBox. (If I am tagged in a picture, then save it to DropBox.) IFTTT (Gift) currently has 67 channels, all with their own unique triggers and actions. Channels vary from Blogger to Craigslist, ESPN to Last.fm, and Google Calendar to YouTube. The possibilities seem endless. Shared “recipes” include, “Send me a joke when it rains so I won’t be depressed,” “Good morning Twitter at 8am,” “New movies on DVD, add to Google calendar,” and “When I post to Facebook, post it to Twitter as well.”

The apps that help manage our lives seem endless. Now if only there was an app for when I’ve misplaced my iPhone…oh wait, there is!

Until next time,

Kelli Richards, CEO of The All Access Group, LLC

Google: Pioneering Meaningful Controls to Prevent Child Pornography

With so many ways to access, share and distribute information on the internet, is it possible to put meaningful controls in place to prevent child pornography? And if removing the offending pictures is achievable, what happens when they reappear in another location? For all of the benefits the digital age has brought us, the rarely discussed world of online child pornography is the one defect that has yet to be addressed.  Fortunately, Google is about to implement a change that will drastically reduce online child pornography.

The internet search giant is taking on child pornography in an effort to remove offending images from the web. Using hashing technology developed in 2008, Google will be able to identify duplicate images that still exist. According to Google spokesman Scott Rubin, a database of images will “…help all technology companies find these images, wherever they might be.” Because each image is unique the computer is able to identify multiple copies of the same digital file across the web. The best part is that this technology can accomplish the task without human interaction. 

Google is developing software that gives search engines the ability to share information about offending child pornography. Organizations such as the Internet Watch Foundation will flag offensive images. The database, which is expected to be operational within the next twelve months, will then clean all offending flagged images off the web. Almost instantaneously, all copies of a child porn image will be removed.

Google is creating a $2 million fund to allow independent software developers to create software to further eradicate child pornography. Pressure has been building for software industry leaders to combat this problem. Recently, England’s Prime Minister said he was “sickened” by the images available online. Up to now no industry standard existed to identify and eliminate images tagged as child pornography. Any images removed in one location could pop up somewhere else. By developing an industry standard, companies can find and remove images where ever they reside.

The resources Google put into this task is unprecedented. Chief Executive Officer Susie Hargreaves of IWF, an organization partly funded by Google, stated “This announcement is inspiring for those who are at the forefront of tackling child sexual abuse content.” While it is unrealistic to expect any one solution to be one hundred percent effective, this will go a long way in dramatically reducing the amount of child pornography found online. 

Until next time,

Kelli Richards, CEO of The All Access Group, LLC

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