Tag: Sony

Sony’s decline: Have they eaten the poison Apple?

Sony and Apple“Those who cannot remember the past are condemned to repeat it.” – George Santayana, 1905

For today’s history lesson, we’re going to look at two of the biggest names in the tech industry that have risen and fallen in complimentary distribution with one another since the 1980’s.

As one company climbed to the top, the other plummeted but now the tides have changed.

I’m talking of course about Sony and Apple, two companies with storied histories that bare some key similarities to each other. In the successes and failures of each company, the brilliance and blunders seem to be passed back and forth. In order to move forward towards the future, we must look back at the past; so let’s take it from the top.

The 1980’s were a strange time in America; MTV, big hair, and the Brat Pack are some of the first things that come to mind when I think of that decade. Of course, the 1980’s also ushered in a new era of technology, and Apple and Sony were at the forefront. In the beginning of the 1980’s, Apple came out strong with a record breaking IPO and the Macintosh computer. Things quickly went south for the computer giant, as infighting and a decline in sales ultimately saw Steve Jobs leave the company in 1985; beginning what many would refer to as “the dark years” at Apple. During that same time, Sony had started the 1980’s with dismal profits during a global recession that saw a drop in electronics sales.

One of the things that saved Sony was its creativity and drive to pioneer new technologies. While it lost the “format wars” between VHS and Betamax, it was able to move past and eventually develop technologies such as the Compact Disc and Walkman. Similarly, it branched out beyond consumer electronics and got into the music and movie publishing industries; creating a revenue stream that would allow it to profit several times over from single products. Its latest demise, however, came from the company aggressively expanding into new businesses and technologies with little communication or collaboration between the departments. The question now is “Will they bounce back?”

Apple was able to bounce back from those “dark years” when Steve Jobs came back. Under his leadership, the company was able to re-focus and re-establish its brand. They were able to focus on creating great products from top to bottom, coupled with a user experience that was second to none. If Sony wishes to recover in the same way Apple did, then perhaps they’ll do the same. Sony’s reach is a bit broader than Apple’s so in order to do that, they’ll need to increase the communication and support between departments. They have all the parts they need to return to the top, they just have to deliver what the customers want. Apple delivered things that consumers wanted before they even knew that they wanted them. Sony’s approach as of late has been more stagnant, where they wait for something to come out and find a way to replicate it.

The sting of a few hard blows to a company can send it reeling and certainly bruise some egos. Sony needs to take a whiff of the smelling salts and come out of the corner swinging. Once they return to their roots of innovation, creativity, and quality they’ll be sure to see success once again.

Kelli Richards

CEO of The All Access Group, LLC

A Fireside Chat with Jack Buser, Director of PlayStation Home

I recently interviewed my good friend Jack Buser on my weekly online radio show.  Jack Buser is the Director of PlayStation Home, which is a 3D virtual world and social game platform on the PS3.  Home recently underwent a major redesign, and we were eager to hear about the new benefits and features.  Jack is also responsible for driving business initiatives and activities for the 3D community-based social gaming platform, overall and was previously the Director of Worldwide Technology Evangelism at Dolby Labs, so he has a keen understanding of the impact of tech on real-world applications, like gaming and entertainment.

PlayStation Home is filled with hundreds of games – everything from pool tables and dart boards to full-on space shooters like Novus Prime: Escalation and massive online racing games like Sodium 2: Project Velocity. With Jack Buser at the helm, Home is leading the virtual world in community based user experiences, and doing an amazing job of it!

Jack started his career as the “Tech Evangelist” for Dolby, a role that launched him as a leading voice in the worlds of tech and entertainment.  I asked him about that time in his life and his contributions to Dolby, the industry giant in sound technology.

Kelli:  Jack, talk to me a little bit about your work at Dolby – what did you feel your biggest achievement was as a Tech Evangelist there, and how has that work and that role carried over into your work at Sony?

Jack Buser:  Sure, well Dolby is a fantastic company.  I spent almost ten years there.  We did a variety of different things, from deploying Dolby sound for games to the point where now it’s very hard to buy a game that’s not supporting full-on Dolby surround sound… We also worked on online delivery of movie content, making sure that even though you’re just streaming a movie over the internet that you’re still getting that full theater experience.  And all three of these experiences are implemented in the best possible way in the PlayStation3.  It’s one of the big reasons I was so excited to come work here at Sony Playstation – because we have such a powerful console with the PS3. … You can actually watch movies through Netflix and Hudu and our own movie service in full-on Dolby surround sound.   And of course, surround sound in games… I mean, games on PlayStation3 are second to none, full high definition graphics and full on 7.1 surround sound.  I mean, we’re talking about the best of the best experience…

Kelli:  So you really went from the best company, in its niche and moved on to the best company in its unique niche.  You actually became something of a human bridge, unifying those two worlds in a sense…

Kelli:  Jack, we’re seeing some amazing collaborations in tech and gaming lately. I don’t know if you know this, but the artist Thomas Dolby literally introduced new music to his fans through a game called “The Floating City” a few months ago. Jack, do you see this marriage between gaming and other content producers – like musicians, for instance, being one of the next big things in gaming?

Jack Buser:  One of the most exciting things we’ve been doing with music lately is actually releasing music in the form of virtual items inside of virtual Home.  This is a whole new way of actually deploying music content.  Specifically, PlayStation Home users tend to be the most voracious consumers of media on the PlayStation3 Platform – and trust me, PlayStation3 owners are already a very self-selected group of folks that love their media.  And we’ve actually been releasing music specifically in the form of a virtual item – specifically in the form of boom box or a sound system or a radio – and you can actually take these boom boxes or radios and put them in your own personal space and have your own parties. The first one we ever actually released was in collaboration with an artist named 8 Bip Weapon, who is a chip tunes artist. For your listeners who don’t know chip tunes, it’s basically music made with very old gaming consoles.  … He became an overnight celebrity on PlayStation Home, as people bought his boom box, in the shape of an old school arcade game with huge speakers on it, just cranking up these awesome chip tunes….

Kelli:  I wonder how that translated into the real world in terms of sales.

Jack Buser:  I’ll tell you this, when you deploy inside a platform like PlayStation Home, you’re talking about deploying to a global audience of over 20 million users.  So there are very few platforms as effective at getting your name out there and getting you exposed to a large number of folks…

Kelli:  Of course, no secret here.  You and I have talked for years now about integrating music into more of the gaming experience….

Jack Buser:  And you’re seeing it in new ways.  It’s becoming much more flexible. In the early days of game audio, it was basically licensing your tracks into game soundtracks, but now there are so many different options, due to all these social platforms and all these new delivery mechanisms.  You know PlayStation Music Network even has an actual music service built in. I mean the opportunities are numerous on game platforms.

Kelli:  The other thing about audio and music that’s changed is that it used to be an afterthought.  You know, I was like, “Uh oh, wait, we need some music in there before we ship it.”  Now with the example we just used around what Thomas Dolby is doing, building his music AROUND the game, we’re seeing tighter integration and more forethought about it – as a strategy ahead of time.

Jack Buser:  Oh absolutely.  Music is so critical to the game experience today.  So many music tracks have just broke as a part of just being part of a hit game.  One of the things we’re also seeing in Home that’s super exciting is live concerts.  Where actually artists can perform LIVE, inside of PlayStation Home. You can actually see your favorite artists inside the world, live, playing your favorite song… the possibilities are almost endless. 

You can hear the entire interview series on her website at https://AllAccessRadio.com – just go to Resources and choose Podcast.

Kelli Richards
CEO
The All Access Group, LLC

Related Reading:  12 Surprising Health Benefits of Playing Video Games

 

 

 

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