Tag: Digital Distribution

One Thing RIGHT in the Music World: CD Baby

CD Baby is an online distributor of independent music. But they’re not just any online distributor they’re actually the largest online distributor of independent music in the world. Since their start-up in 1998 and mega distribution giant success, CD Baby has paid out over $200 million to artists. That’s not bad considering everyone else in the music industry is claiming that no one is buying music (and everyone is stealing it). One of the most interesting aspects of CD Baby is the fact that the artist, not the label or the retailer, sets the price of their albums and discounts. Perhaps that’s why there are over 300,000 artists on CD Baby today.

CD Baby’s greatness continues to shine through and impact every part of music and the music industry. By supporting artists, doing ethical business in the music industry, and helping new musicians emerge. With all that is wrong in the music industry today, it’s nice to see a company of great people doing great things.

Kelli Richards, President and CEO
The All Access Group, LLC

 

Fun & Games: Cross Digital Distribution Takes Movies into a Whole New Realm

A few months ago I had the privilege of interviewing Thomas Dolby and getting an insider’s view into the extremely creative way he was introducing the first new album he’d created in over two decades.  Fans would go through the portal of a game, The Floating City, and only when they had reached certain benchmarks in the game did they get to download some of the best tracks.

As the digital revolution reaches what seems to be an absolute frenzy of technological advances and debuts, more and more we’re seeing the cross-platform promotion and collaboration around product distribution. The latest (and one of the biggest) entries into this virtual world is set to be Suzanne Collins’ popular novel, “The Hunger Games.”

According to Digital Media Wire, Social game developer, Funtactix has partnered up with Lionsgate around the movie’s debut this spring The Hunger Games Adventures is set to launch on March 23, the day the first movie opens in theaters.

Lionsgate started the cross-digital campaign months ago with “The Capitol” a web presence for the government of Panem, where “The Hunger Games” stories take place. They also created a strong social media launch, featuring a YouTube channel in addition to other social spaces.

The Hunger Games Adventures game is set to be a strong player in the multi-digital branding of the three Lionsgate movies. Players move through The Capitol and the key Districts in the story, becoming more engrossed at each level of game.

“As a company that wants to align itself with the most beloved entertainment properties and passionate fans in the world, joining forces with Lionsgate on The Hunger Games was a very easy decision,” said Sam Glassenberg, CEO of Funtactix.

This isn’t the only foray Funtactix has made into the world of branded film releases.  They recently created a game built around the Mission Impossible franchise.

Since its founding in 2006, Funtactix has earned an industry reputation for rapid innovation in web-based gaming. They were first to deliver connected 3D multiplayer action gaming through  deeply-integrated avatar-based games.

They’re also poised to release The Hunger Games Adventures through Facebook as well, and with a following of millions and the realm of Harry Potter coming to a close, it will be interesting to see where Funtactix – and other branding gaming companies – will reach as the digital revolution continues to evolve.

Kelli Richards
President and CEO
The All Access Group, LLC

3 Best Practices for Digital Distribution & Audience Building in an Ever Evolving Online World

Over the last decade, the shift from physical media to digital distribution is a trend explored literally in front of us every single day. From the music industry, videos and movies, to information and gaming, television and radio, there’s no aspect of the media world that has not been completely transformed. An ancillary trend to this has been the increasing reliance upon service-centered business models over stand-alone content sales. Increasingly empowered consumers, who not only have greater choices than every before, are also actively creating their own content – their own music, videos, films and games – further revolutionizing an industry already under pressure to reinvent itself almost daily.  So what is an artist to do to continue to remain vibrant and build their audience in an era when even the audience itself may become a competitor on any given Sunday?  Here are 3 Best Practices for digital distribution and audience building in an ever evolving online world: Remember your ABC’s.

A. Audience Building. No matter what tactic you’re taking in your distribution, remember that your overall goal is audience building.  You might think it’s sales, and yes, of course that’s true.  But if your audience is constantly, consistently growing, your sales will be also.  If your sales are there, but your audience remains flat, sooner or later, they’ll definitely be pulled in one of the endless other directions available. Remember, even the amateur entertainers are eating up market share (Justin Beiber anyone?).  So be engaged in finding and embracing new fans and friends in as many directions as you possibly can.  To take a more in-depth look at one very powerful aspect of audience building (social media), get my comprehensive 50-page ebook.  If you would like to be on the waiting list to receive this ebook and be offered a special discounted cost, please register here. (Select eBook Pre-Order)

B. Basics. Don’t forget that for every great new idea that comes out, you still need to have your basics in place.  Wanting to go for every new option that comes down the pike (and believe me, they are almost endless right now) can easily become what I call *shiny new object* syndrome.  With all of the possibilities out there in digital distribution, don’t forget that tangible distribution still sells and builds audiences.  It’s the reason we all love souvenirs when we visit someplace new (or even someplace old).  Holding something in your hands creates an experience. So along with the endless digital opportunities, definitely be handing out CD’s, DVD’s, USB Wristbands, and amazing merch every chance you get.  That might mean at concerts and tours, or it might mean contests and giveaways on your website and social media venues.

 

C. Constant Creativity. There’s no way to stay on top of the ever-changing world of digital distribution without having a team member, mentor, or advisor in place who can keep you abreast of all the opportunities available to you, as an artist.  Digital downloads, podcasts, mobile apps, Itunes, Amazon, Virtual Worlds, YouTube, StageIt, GigMaven, EnConcert, Rhapsody, Gigswiz, and the list goes on and on. This is one of the principal reasons that I produce this newsletter each month, because sharing the best practices out there is a vital part of what we do at the All Access Group, and quite simply, bringing that knowledge to a wider audience is exciting to me.

If you have any questions, please feel free to drop me a note at info@AllAccessGroup.com.

To your success, Kelli Richards, CEO, The All Access Group, LLC

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